Les runes nordiques : alphabet mystique et héritage spirituel Connaissez-vous les runes ? Ces étranges inscriptions sont en fait un alphabet utilisé par les peuples germaniques et nordiques, notamment à l’époque viking, pour écrire, mais aussi, selon les contextes, pour la divination et la méditation. Ces symboles mystérieux ont traversé les âges et continuent d’attirer l’attention de nombreux chercheurs et passionnés. Mais qu’est-ce que les runes exactement et comment sont-e
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(function(){
if (window.__cnJeuxScoreHudV1) return;
window.__cnJeuxScoreHudV1 = true;
var state = { score: 'Score: 0', best: 'Best: ' + (localStorage.getItem('carrementnous_dodge_ball_best_score') || localStorage.getItem('bestScore') || '0') };
function isJeuxPage(){
return //jeux(?:$|[?#/])/.test(window.location.pathname + window.location.search + window.location.hash);
}
function gameIframe(){
return document.querySelector('iframe[title="GAME DODGE BALL"]');
}
function ensureHud(){
var hud = document.getElementById('cn-game-score-hud');
if (!hud) {
hud = document.createElement('div');
hud.id = 'cn-game-score-hud';
hud.innerHTML = '';
document.body.appendChild(hud);
var s = hud.style;
s.position = 'fixed';
s.zIndex = '999999';
s.display = 'none';
s.alignItems = 'center';
s.justifyContent = 'space-between';
s.gap = '8px';
s.boxSizing = 'border-box';
s.pointerEvents = 'none';
s.color = '#fff';
s.background = 'rgba(0,0,0,.78)';
s.border = '1px solid rgba(255,255,255,.55)';
s.borderRadius = '4px';
s.padding = '3px 6px';
s.fontFamily = 'monospace';
s.fontWeight = '800';
s.lineHeight = '1.1';
s.textShadow = '0 1px 2px #000';
}
var left = hud.querySelector('.cn-score-left');
var right = hud.querySelector('.cn-score-right');
if (left) left.textContent = state.score.replace('Score:', 'Score :');
if (right) right.textContent = state.best.replace('Best:', 'Best :');
return hud;
}
function positionHud(){
var hud = ensureHud();
if (!isJeuxPage()) {
hud.style.display = 'none';
return;
}
var iframe = gameIframe();
if (!iframe) {
hud.style.display = 'none';
return;
}
var canvasRect = null;
var frameWidth = 0;
try {
var doc = iframe.contentDocument;
var canvas = doc && doc.getElementById('game');
if (canvas) {
var cr = canvas.getBoundingClientRect();
canvasRect = { x: cr.x, y: cr.y, width: cr.width, height: cr.height };
frameWidth = iframe.contentWindow.innerWidth || 0;
}
} catch (e) {}
if (!canvasRect || !frameWidth) {
hud.style.display = 'none';
return;
}
var ir = iframe.getBoundingClientRect();
var scale = ir.width / frameWidth;
var leftPos = ir.left + canvasRect.x * scale;
var topPos = ir.top + canvasRect.y * scale + 3;
var width = canvasRect.width * scale;
hud.style.display = 'flex';
hud.style.left = Math.round(leftPos) + 'px';
hud.style.top = Math.round(topPos) + 'px';
hud.style.width = Math.round(width) + 'px';
hud.style.height = Math.max(18, Math.round(24 * Math.min(1, Math.max(.78, scale + .28)))) + 'px';
hud.style.fontSize = Math.max(10, Math.min(13, Math.round(width / 16))) + 'px';
}
function injectScoreBridge(){
if (!isJeuxPage()) return false;
var iframe = gameIframe();
if (!iframe) return false;
try {
var win = iframe.contentWindow;
if (!win || win.__cnScorePostPatchV1) return true;
if (!win.CanvasRenderingContext2D) return false;
win.__cnScorePostPatchV1 = true;
var proto = win.CanvasRenderingContext2D.prototype;
var originalFillText = proto.fillText;
proto.fillText = function(text, x, y, maxWidth){
try {
var txt = String(text || '');
if (/^Score:/i.test(txt)) win.parent.postMessage({ type: 'cnDodgeScoreHud', score: txt }, '*');
if (/^Best:/i.test(txt)) win.parent.postMessage({ type: 'cnDodgeScoreHud', best: txt }, '*');
} catch (e) {}
return originalFillText.apply(this, arguments);
};
return true;
} catch (e) {
return false;
}
}
window.addEventListener('message', function(e){
if (!e.data || e.data.type !== 'cnDodgeScoreHud') return;
if (e.data.score) state.score = e.data.score;
if (e.data.best) state.best = e.data.best;
positionHud();
});
function tick(){
injectScoreBridge();
positionHud();
}
window.addEventListener('resize', positionHud, { passive: true });
window.addEventListener('scroll', positionHud, { passive: true });
setInterval(tick, 500);
setTimeout(tick, 250);
setTimeout(tick, 1000);
setTimeout(tick, 2500);
})();